We live many lives. Perhaps more than a cat, perhaps less. As we live them
forward through time, they fade one into another with few noticeable boundaries.
Yet, as we look back, we sometimes see demarcations, shifts in place, shifts
in community, shifts in attitude that seem startling in their hind-sighted clarity.
Nine is a dynamic poem
presenting images from the lives of the artist, constantly shifting them in-and-out
of focus, in tension with, and making something of a mockery of, the clean,
linear story told by the text which winds through them.
Nine is a screen-based interactive in the form of a nine-tile puzzle.
One tile space is empty; the viewer/user has to rearrange the remaining tiles
to compose a picture. As the viewer/user grabs one of the eight tiles to move
it, the image on its face fades into another image, and yet another, and on
and on in a continuous loop. As the viewer/user moves the tile, text appears
in the vacated white-space. The text deals with the artist's creation story;
how a Cherokee woman and an Island man produced a brown baby who was then raised
by white folks.
Nine was commissioned for exhibition as part of CyberPowWow
2K, which examined that place "...where Native meets Non-Native".